GAMEPLAY PROGRAMMER

Aniket Sahani

Building engaging gameplay systems using Unreal Engine, Unity, and C++.

Crafting Gameplay That Feels Alive

I'm a passionate Gameplay Programmer who transforms design visions into polished, responsive game experiences. My focus lies at the intersection of technical precision and player delight — building systems that feel intuitive and rewarding.

With deep expertise in Unity and Unreal Engine 5, I specialize in combat mechanics, AI behavior systems, and game architecture that scale cleanly and perform efficiently on target hardware.

Whether it's implementing responsive player controls, crafting engaging enemy AI, or optimizing frame-critical game loops — I write code that runs fast and plays great.

C++ C# Unreal Engine 5 Unity AI Systems Combat Mechanics
// profile.stats
🎮
2+ Game Engines
UE5 & Unity
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3+ Projects Built
C++ & C# codebases
Expert Gameplay Systems
Combat, AI, Physics
🧠
Focused Game Architecture
Scalable & optimized
// Current focus
const passion = "gameplay systems";
const goal = "game dev role";

Technical Expertise

Unreal Unity C++ C# VS VS

Personal Projects

A selection of games and gameplay systems I've built from the ground up.

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GAMEPLAY

Survive Zombie

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GAMEPLAY DEMOHD 1080p

Survive Zombie(Under Development)

Unreal Engine 5 C++ BehaviorTree

A first-person zombie survival prototype. The game features day-night survival loop where the player fight zombie wave.

  • Advanced UE C++ gameplay programming
  • Game architecture and modular system design
  • AI enemy behavior and wave spawn system
  • Physics simulation and collision system
  • Debugging, logging and problem solving
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GAMEPLAY

Third Person Shooter

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GAMEPLAY DEMOHD 1080p

Third Person Shooter

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Unreal Engine 5 C++ AI Blueprint Scripting

A fully-featured third person shooter built in Unreal Engine 5, featuring intelligent AI enemies and a complete health/damage system.

  • AI enemy behavior with pathfinding and behavior tree
  • Player shooting mechanics
  • Health and damage system
  • Enemy shooting mechanism

Tank Blaster

UnrealEngine C++ Physics

A physics-driven ball shooting game with procedurally placed obstacles and a competitive score system.

  • Physics-based shooting mechanics
  • Collision system
  • Combat system
  • Level management

Sword Combat Game

Unreal Engine Blueprint Scripting AI Behavior Tree UI/Widget

A melee combat game featuring fluid sword mechanics and combat system.

  • Player attack and combo system
  • AI enemy combat system
  • Combat animation state machine
  • Hit detection and feedback
  • Dodge system

Target Practice FPS

Unreal Engine Blueprint Scripting UI/Widget

A small FPS prototype with core FPS mechanics and UI interaction.

  • Shooting mechanism with hit detection
  • Moving target with dynamic behavior
  • Score system unisg HUD
  • Hit detection and feedback
  • Interactive menu widget

Journey & Learning

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Game Developer Intern At DTGames

2026 – Present

Focused on gameplay programming and systems design. Gained hands-on experience building gameplay mechanics, AI behaviors, and optimizing game performance in a professional studio environment.

🎮

Self-Directed Game Development

2025 – Present

Independently developed multiple game projects using Unreal Engine 5 and Unity, building a strong foundation in C++ and C# gameplay programming through hands-on project work and continuous learning.

05. CONTACT

Get In Touch

Open to internships, junior roles, and game dev collaborations.